C64C used as a floppy disk drive for Plus/4. Using 1541 Ultimate-II on C64C to mount floppy disk images stored on the SD card. Serial IEC cable is connected between 1541 Ultimate-II and Plus/4.
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Commodore Amiga and Two Gotek Floppy Emulators
Video of Amiga 600 connected to two floppy disk emulators. The three digit display Gotek replaces internal floppy disk drive DF0: and the two digit display Gotek replaces external floppy disk drive DF1:. The latter is nicely seated in the case of the external floppy drive.
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Commodore Amiga Floppy Disk Drive Emulation Options
Video of Amiga 600 connected to three floppy disk emulators (one at a time):
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Commodore C16 and C64C Working Together
Video of C64C used as a floppy disk drive for C16. Using 1541 Ultimate-II on C64C to mount floppy disk images stored on the SD card. Home made serial IEC cable is connected between 1541 Ultimate-II and C16.
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Atari 800 XL and SIDE2 Cartridge
Video of unexpanded Atari 800 XL with SIDE2 cartridge. Plugged in the cartridge is CF card filled with demos that showcase 8-bit power.
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Strutter Arcade
The following post contains foul language and humour not suitable for youngsters or those easily offended. If you are easily offended, my advice to you is simple…
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Wherever I May Roam
Continue reading “Wherever I May Roam”Anywhere I may roam
Where I lay my head is homeCarved upon my stone
My body lie, but still I roam…
Bet
At the beginning of 2011, I hacked C64DTV that was gathering dust in my closet for years. After I flashed much better games from the fixed DTV games repository, I proudly presented the hack to my co-workers. We fell into the discussion about how the games were made in the old days and how their creators were the real programmers, using dirty tricks in assembly to overcome the restrictions of the early gaming hardware. Soon I made a bet with a junior co-worker to create a game in assembly.
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Procedural Terrain Generation
I wanted to implement basic procedural terrain generation ever since I took the AI classes at the university, where we used Prolog and console output for the implementation of AI algorithms. Needless to say, everything looked very unimpressive and lame. Several years later, I revisited the basic AI algorithms in Flash and applied them to the concept of the classic 2d platform game. I’ve used three algorithms to generate a terrain for a side-scrolling game:
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I am Alive
With the exclamation of the summoned Death Knight unit from Warcraft II: Tides of Darkness I hereby announce the birth of my new domain.