Anywhere I may roam
Where I lay my head is home
Carved upon my stone
My body lie, but still I roam…
Thus Metallica found their new home, only for a while, on a C64. Not satisfied with a lack of sound in my last C64 release, particularly because I have a strong affection to the SID tunes, I wanted to explore it next.
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At the beginning of 2011, I hacked C64DTV that was gathering dust in my closet for years. After I flashed much better games from the fixed DTV games repository, I proudly presented the hack to my co-workers. We fell into the discussion about how the games were made in the old days and how their creators were the real programmers, using dirty tricks in assembly to overcome the restrictions of the early gaming hardware. Soon I made a bet with a junior co-worker to create a game in assembly.
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I wanted to implement basic procedural terrain generation ever since I took the AI classes at the university, where we used Prolog and console output for the implementation of AI algorithms. Needless to say, everything looked very unimpressive and lame. Several years later, I revisited the basic AI algorithms in Flash and applied them to the concept of the classic 2d platform game. I’ve used three algorithms to generate a terrain for a side-scrolling game:
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